Transport Fever 3 Campaign Mission 2: Alpine Crossing Walkthrough
Complete Alpine Crossing with a focused tunnel route, construction deliveries, signals, electrification, and the Zermatt skier objective.
Transport Fever 3 campaign mission 2, Alpine Crossing, asks you to keep an Alpine railway working while you expand it. The main counter is 300 passengers through the Simplon Tunnel. Higher star ratings depend on finishing quickly, so time spent rebuilding an unnecessary section of track matters as much as the train timetable.
This guide draws on a recorded Mission 2 playthrough and a campaign walkthrough with objective screenshots. Check the objectives shown in your save if the game has been updated.
Goals and deadlines
| Goal | What the sources show | Practical priority |
|---|---|---|
| Main mission | Move 300 passengers through the tunnel | Keep the passenger line running while construction proceeds. |
| Faster star targets | Finish before 1924, then before 1923 for the highest time target | Pause for construction and avoid work that does not advance the counter. |
| Side award | Bring skiers from Brig to Zermatt | Build a working passenger service, not only a track connection. |
The calendar advances while you experiment. Pause whenever a new building task appears, read the highlighted area and required quantity, then place the necessary infrastructure before letting the simulation run again.
Keep construction deliveries simple
The recorded playthrough shows the tunnel construction site requesting 400 wood and 400 machines. Treat these as temporary deliveries. Connect each source to the site with the appropriate loading point and vehicle, then check that the site's counter rises after the first trip.
| Delivery | Check before buying more vehicles | Common blocker |
|---|---|---|
| Wood | Is the source connected to a usable cargo stop? | A line exists, but no wood reaches the site. |
| Machines | Can the chosen vehicles carry machines and reach the site? | A cargo type or transfer is missing. |
| Passenger service | Are trains still moving through the tunnel? | Construction traffic or a blocked section stalls the main counter. |
A line can look complete on the map while its cargo never loads. Inspect the first vehicle and the construction counter before expanding the fleet. Once the site has received what it needs, reassign or remove vehicles serving only that delivery.
Add capacity without blocking the railway
As passenger demand grows, the mission calls for more rail capacity. The walkthrough documents a siding south of Domodossola with a specific objective: place three signals facing one direction and three facing the other. Follow the marked track and signal direction in the game. If a train reports that it cannot find a path, check the switches, signal orientation, and line path before purchasing another train.
The goal is throughput, not the longest railway. Add a second passenger train when the existing service cannot move people quickly enough, then watch whether both trains actually cycle through the tunnel. Extra vehicles do little when they queue behind a single blocked section.
Electrify the route the new train will use
Later, the mission introduces an electric Crocodile locomotive. Electrify the entire path required by that service, including station approaches and connecting pieces. A short unelectrified gap can prevent an electric train from reaching its line even when most of the route has overhead wires.
After replacing or assigning the locomotive, let it complete a trip and check the 300-passenger counter. If the counter remains still, confirm that passengers are boarding and traveling through the tunnel; simply owning the new engine is not the objective.
Bring skiers to Zermatt
The optional skier task needs a passenger connection from Brig to Zermatt. Build the branch and station requested by the mission, create the line, and give it a passenger train. The documented run notes that track reaching Zermatt alone does not complete the task: skiers must actually travel.
Do this without letting the side branch starve the tunnel service. If you are chasing the fastest star, keep a close eye on both the calendar and the main passenger counter while you work on the optional route.
Quick troubleshooting
| Symptom | First thing to inspect |
|---|---|
| Construction counter stays at zero | Cargo compatibility, stop connection, and whether the first delivery reaches the site. |
| Two trains wait on the same section | The siding, switches, signal directions, and their line paths. |
| Electric train says it has no path | Missing overhead wires on any part of its actual route. |
| Zermatt branch exists but the side task is incomplete | Whether a passenger train has carried skiers to Zermatt. |
| Tunnel total grows too slowly | Train capacity and time spent waiting behind construction or another service. |
FAQ
How do I earn the highest time rating in Transport Fever 3 campaign mission 2? Move the required 300 passengers through the tunnel before 1923. Pause during building, complete only the infrastructure the current task requires, and keep trains moving.
Do I need to keep the wood and machine lines after construction? Their purpose is the construction delivery. Once the mission advances and those lines have no new job, their vehicles can be reassigned or removed.
Why did adding a train fail to improve the counter? Look for a blocked path, insufficient passenger demand, or a train waiting at the siding. The counter advances when passengers make the tunnel journey.
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